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- The current rash of state budget deficits has created significant
interest in gaming
- Pennsylvania: $500-2,000 million
- Maryland: $1.2 billion
- Texas: $9.9 billion
- Michigan: $1.6 billion
- Ohio: $2 billion
- Florida: $2 billion
- California: $34.6 million
- Nebraska: $337-449 million
- New York: $11.5 billion
- Sources: Center on Budget & Policy Priorities; Fool.com; National
Association of State Budget Officers
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- Budget deficits
- This is not “news”
- These deficits have existed for a number of years and there has been
little success in the new implementation of gaming
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- Successes
- New York – VLT’s at tracks
- Oklahoma – VLT’s at tracks
- Arizona – Native American compacts
- Delays
- Maryland – 2 legislative sessions
- Pennsylvania – 2 legislative sessions
- Michigan – multi year compact delay
- Florida – perennial delay
- Ohio – 2 legislative sessions
- In the works
- Texas
- California
- Nebraska
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- A clear message on the benefits of gaming is not going out
- The problem, to a certain extent is
- The focus is and has been almost exclusively on gaming tax revenues to
the state
- This has led to exorbitant tax rates being considered by states
- And now, after Illinois, significant up-front payments are being
considered
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- The positive impacts of the implementation of gaming must be presented
in a comprehensive manner to broaden the base of support.
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- In addition to gaming tax revenues, the implementation of non-gaming
activities positively impacts
- Job creation
- Tourism
- Local spending and purchases
- Other state revenue
- Economic redevelopment
- Support for charities and civic activities
- Local government revenues
- Reduction of demand for social service support
- The construction industry
- Minority communities
- And if implemented, in the form of racinos
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- Gaming industry is labor intensive
- Usually 600 persons per 1,000 positions
- Higher paying jobs with good benefits
- Career ladders
- There is a multiplier effect of almost 0.8 other jobs for each gaming
job created
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- The gaming industry is construction intensive
- Often the largest construction project in a community for that year
- Employees all members of construction trade
- Generates one job for every $75,000 of construction cost
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- The casino industry buys significant goods and services
- For every $100 million in gaming revenue, $15 million of goods and
services are purchased
- On average, 85% of the purchases are made in the local community
- Purchases often support small and minority businesses
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- The gaming industry provides more than gaming tax revenues to state
governments
- Income tax revenues
- Sales tax revenues
- Inventory taxes
- Franchise taxes
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- The gaming industry is often the largest contributor of local tax
revenues
- Ad valorem taxes
- Sales taxes
- Hotel taxes
- Local income taxes (as appropriate)
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- Reduction of welfare rolls & A.F.D.C.
- Medical insurance benefits reduce public health care costs
- Unemployment costs are reduced
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- The gaming industry has been a catalyst for economic redevelopment
- New hotels
- New tourist related facilities
- Infrastructure improvements
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- The gaming industry actively supports minority communities
- DBE purchasing plans
- Minority hiring plans
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- The gaming industry supports the communities within which it operates
- Creation of dedicated funding
- Creation of foundations
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- It is the responsibility of all industry segments to join forces and
present this information to our legislators and business leaders in a
factual and accurate manner.
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